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Coming soon

 Lesson plans

Introduction

All the activities proposed in this Scratch Jr. Tactile didactic unit are born from the magic of the story The Planet of Fire written by Martí Olivella. A book full of reality and metaphors that, although it seems to be written for children, makes both the youngest and the oldest reflect.
Reading The Planet of Fire makes us reflect, challenges us and invites us to question ourselves in depth.


The union of conscious reading, the inclusive approach, computational thinking and the SDGs (UN Sustainable Development Goals) that Scratch Jr. Tactile proposes, is a multidisciplinary proposal that can be easily incorporated into the educational practice of schools, institutes and other environments and that is aligned with the vectors proposed in the new educational curriculum.
This proposal will allow students not only to develop the academic skills necessary to move in today's world, but will also help generate a culture of peace, solidarity, empathy and respect for others and the environment.

Actividades tablero Scratch Jr Tactile (16)_edited.png

In this Didactic Unit the SDGs are worked on:

  • Planet:

    • SDG 13: Climate Action

    • SDG 15: Life on land ecosystems

    • SDG 16: Peace, justice and strong institutions

    • SDG 17: Partnership to achieve the goals

Methodology

All sessions follow the following steps in the didactic sequence:
0. Before you start

  1. explore

  2. Imagine

  3. Creates

  4. Play

  5. share

  6. reflect

New Resume Vectors

esquema mapa conceptual educativo blanco (8).png

Introduction

All the activities proposed in this teaching unit of Scratch Jr Tactile are born from the magic of the story The Planet of Fire written by Martí Olivella. A book full of reality and metaphors that, although it seems to be written for children, makes both the youngest and the oldest think.

Reading The Planet of Fire makes us reflect, challenges us, and invites us to deeply question ourselves.

The union of conscious reading, the inclusive approach, computational thinking and the SDG (Sustainable Development Goals of the UN) that is proposed with Scratch Jr Tactile, is a multidisciplinary proposal that can be easily incorporated into the educational practice of schools, institutes, and other environments and which aligns with the vectors proposed in the new educational curriculum.

This proposal will allow students not only to develop the academic skills necessary to move in today's world but will also help to generate a culture of peace, solidarity, empathy, and respect for others and the environment.

Actividades tablero Scratch Jr Tactile (16)_edited.png

In this Didactic Unit we work on the following SDGs:

  • Planet:

    • SDG 13: Climate Action

    • SDG 15: Life on Land

    • SDG 16: Peace, Justice and Strong Institutions

    • SDG 17: Partnership for the Goals

Methodology

All sessions follow the following steps in the didactic sequence:
0. Be
fore you start

  1. Explore

  2. Imagine

  3. Create

  4. Play

  5. Share

  6. Reflect

Vectors of the new learning curriculum

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Lesson plan 1:
The Red Planet

Objectives


With this unit, numerous topics of debate are intreduced that will allow students to reflect on the consequences that burning the forests would bring to people, animals, and the planet, also the benefits of the terrestrial ecosystem, and the importance of keeping the forests alive and healthy.

On the other hand, the first concepts of computational thinking are introduced, such as algorithms, patterns, sequence, etc. And creativity is encouraged by proposing the use of recyclable material in the activities.

Recommended ages: from 4 years old

Approx time: 90 - 120 min

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Lesson Plan 2:
The Blue Planet

Objectives

This unit allows students to reflect on the consequences of war and violence, the migration of people and refugees, the importance of dialogue and respect for resolving conflicts, and the wonderful work to obtain peace that many organizations and millions of people do, big and small anonymous people all over the world.

On the other hand, the first concepts of computational thinking are introduced, such as algorithms, patterns, sequence, etc. And creativity is encouraged by proposing the use of recyclable material in the activities.

Recommended ages: from 7 years old

Approx time: 90 - 120 min

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Lesson Plan 3:
The planet of fire
in 3D

Objectives

With this unit, numerous topics of debate are opened that will allow students to reflect on the importance of preserving terrestrial ecosystems, non-violent actions, the consequences of war, work for peace, and how to contribute to our environment to fulfill the sustainable development goals.

On the other hand, the first concepts of design and 3D printing with Tinkercad are introduced.

Recommended ages: from 12 years old

Approx time: 90 - 120 min

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